CfP: Focus Theme Section on "Social Commerce"
Guest Editors:
- Thomas Hess, University of Munich, Germany
- Karl R. Lang, City University of New York, USA
- Sean Xin Xu, Hong Kong University of Science and Technology, China
Theme:
Social commerce is a new form of electronic commerce where individual
Internet users, who are often non-professionals, are included in the
offering and the evaluation of products, services, and suppliers. In
doing so, they contribute “the wisdom of crowds” and create social
media in e-commerce contexts (Surowiecki 2004). Social commerce is
concerned with both physical and digital goods and can be based on
fixed line networks but also occur over mobile networks. It can be
organized on dedicated sites like online communities or social networks
or it can be incorporated into commercial web sites and e-commerce
settings. It may have salient impacts on both consumers and companies
(McAfee 2006).
Sociologists have long recognized that the marketplace and commercial
transactions are socially embedded and do not occur in strict
accordance with a purely rational economic calculus. The ease and speed
with which social relations and interactions can be created and
organized on online platforms and linked to ventures that pursue
commercial interests raises important open questions for e-commerce
research that this special issues aims to address.
The huge number of Internet users combined with years of experiences
with the Internet and the low barriers for implementing new services on
the Internet have led to the increasing adoption of social commerce
platforms. For example, Amazon has extended their shopping network to
include non-professional suppliers, that is, it allows consumers to act
in the role of both shopper and seller on their site. Amazon also
encourages their customers to share user-generated content in the form
of ratings, reviews, lists, and discussions.
But while some platforms are open and give users access to data,
content, and peer users, others are still fairly closed and control to
a large extend what users can do and how they can interact with each
other. Mash-up sites, like Google Maps, for example, let users
creatively combine Google supplied maps with user-generated objects and
make these co-created customized maps available for others, resulting a
wide range of themed maps that include recommended tourist trails, hunt
and treasure maps, distributed art exhibits, among many others. Apple,
on the other hand, has strict rules and oversight for their i-Phone
application platform and controls who can offer apps to their i-Phone
customers and reserves the right to reject any applications (which may
be developed by commercial third-party developers or non-professionals)
they deem inappropriate or undesirable.
While incorporating social commerce capabilities clearly creates
business value for traditional e-commerce companies (like Amazon,
e.g.), many new ventures are still seeking a profitable and sustainable
business models. YouTube, for example, has had tremendous success in
organizing the sharing of user-generated video content and has
demonstrated operational excellence in scaling their content sharing
platform to unprecedented levels, but at the same time it has not been
able yet to leverage the huge level of user activity and touch points
that occur on its platform and link them effectively to its envisioned
advertising business. Facebook has built a social network of a
staggering 350 million users, but has been struggling to grow revenue
streams that offset its rising operating costs. Similarly, Twitter has
seen very rapid user adoption but has been slow in monetizing its
service.
Some studies tell us that a lot of customers do not trust in
aggregated recommendations of other users. Also there are some open
questions on the technical level regarding the algorithms for
aggregating recommendations, interfaces to payment systems, and linking
of social platforms to identity systems.
Topics:
Invited are submissions in the topics including, but not limited
to:
- Social platform and service innovation
- Social computing and social software applications
- Social networks and digital consumer networks
- Social networks and bookmarking
- Peer-to-Peer-distribution and superdistribution
- Recommender systems and social intelligence
- Payment systems
- Identity systems
- Social mobile services
- Co-creation online communities
- User generated content
- Virtual worlds
- Social business models
- Pricing strategies for social commerce providers
- Incentives of contributors in social commerce
- Social commerce and market efficiencies
- Payoffs to companies in social commerce settings
- Social commerce and the “traditional” e-commerce
- Customer behaviour and consumer decision-making in social
- commerce environments
- Intermediaries and value chains
- Management and governance issues in social commerce
- Organizational design of social commerce ventures
- Social aspects in electronic market structures and auctions
- Democratization of computer-mediated communication
All papers will be peer reviewed and should conform to Electronic
Markets’ publication standards.
Full papers are invited to be submitted by August 31, 2010. All papers
must be original, not published or under review elsewhere. If you would
like to discuss any aspect of the focus theme section, please contact
the Editor for the focus theme section.
Methodological and theoretical pluralism is part of the journals policy. We welcome submissions using qualitative or quantitative methods. We also would like to encourage submissions of interdisciplinary work by authors from different areas. If authors have any questions regarding suitability of their work for this special issue, whether topical or methodological, they should not hesitate to contact (one of) the co-editors.
References:
McAfee, A. P. 2006. Enterprise 2.0: The dawn of emergent
collaboration. Sloan Management Review 47(3) 21-28.
Surowiecki, J. 2004. The Wisdom of Crowds: Why the Many Are Smarter
Than the Few and How Collective Wisdom Shapes Business, Economies,
Societies, and Nations, Doubleday, New York, NY.
Contact addresses:
thess@bwl.lmu.de
karl.lang@baruch.cuny.edu
seanxu@ust.hk
or editors@electronicmarkets.org
Important deadlines:
- Submission Deadline: August 31, 2010
- Feedback to authors: October 15, 2010
- Revision deadline: November 15, 2010
- Acceptance decision: December 15, 2010
